Quite a lot of small tweaks in this update, mostly to certain tests. Some puzzles have been made more forgiving, others have had unintended (and boring) solutions removed:
- Blueprint/Primary/Hard/1 – Removed possibility of hovering to central exit from left.
- Blueprint/Aquatic/Hard/1 – Reshaped the level to make the timing more lenient.
- Blueprint/Aquatic/Hard/3 – Fixed the release timing. (So sorry if you were stuck on this one!)
- Blueprint/Unstable/Hard/2 – Removed unnecessary turbo upgrade to eliminate one solution.
- Spark/Primary/Hard/3 – Alternate solution left in, but changed hint to reflect this.
- Spark/Aquatic/Hard/2 – Moved conveyor to beneath central platform to stop step-building solution.
- Spark/Aquatic/Hard/3 – Disabled the ability to discard hovercrafts while rising up walls.
I’ve also made some other changes, either to fix minor bugs or add requested features:
- In spark tests, can press ‘RETURN’ to discard blueprint.
- Arrows on conveyor belt graphics have increased contrast.
- Elevator tracks no longer fade when near edge of screen.
- Fastforward sound now stops when resetting test while holding SHIFT.
- Will no longer exit office if cancelling a menu with ESCAPE.
Thanks for all your messages everyone. It’s impossible to catch everything when testing your own games – your help is invaluable!