You’re an engineer hired by QTech, a secret facility developing machines called ‘blueprints’, powered by mysterious entities called ‘sparks’. As you test out their devices and earn your co-workers’ trust, perhaps you’ll uncover what exactly is going on in this strange place…
This is a puzzle game, and a prequel to Unstable, but with all new gameplay. Later puzzles are quite challenging (This is a WigDev game after all!), but hints are available in each level if necessary.
This is a limited (but still extensive!) version of the game. An extended version will be arriving to mobile platforms in the near future, full of extra challenges, mysteries, and one truly appalling pun, so keep an eye out!
This game was made using Unity, and all the graphics, sounds and game design was done myself, with the help of tools such as Chiptone, Fruity Loops and Inkscape. Have fun – and good luck!
I recently stumbled upon a simple action flash game I made back when I was first learning how to program in flash. It’s clunky (as you might expect) but nevertheless I find it surprisingly addictive, and so before Flash dies its final death, I figured I’d present it to you here in all its glory!
Use your jetpack to collect the gold(?) and avoid the turrets! Try to figure out the tricky controls! See if you can survive long enough to break the game (entirely possible)! Have fun!
Last night, monsters broke into your home and stole your brother! Sneak into their dungeon to get him back!
You aren’t a fighter though, so you’d better learn how to avoid all the enemies and other hazards you meet, or you’ll find out just how many ways a dungeon like this can kill you. And you wouldn’t want that, would you?
This is a puzzle game
about dying about living.
I made this game using the old Flixel library, and I created the sounds and music with the Fruity Loops composing software. I am also responsible for the super HD graphics.
You are a spark of energy that has been sealed away in a run-down facility. Inhabit various robotic blueprints in order to escape!
This is a puzzle game, with adventure and mystery elements. Some (somewhat obtuse) hints can be displayed on a room by room basis by activating them in the options menu.
I made this game using the old Flixel library, and I created the sounds with the aid of Chiptone, but otherwise it is entirely my own
fault creation. The one remaining credit goes to Diramus for the birdsong recording, although you’ll have to be very persistent to find that one. Good luck!