Unstable Engineer: Extended Edition (Out now!)

The Extended Edition of Unstable Engineer is out now! It is available for Android and iOS, suitable for phones and tablets.

This puzzle game contains all the same puzzles and mysteries as the original, but with several extra features:

  • 50+ new challenging tests, including some entirely new zones
  • More secret experimental tests, including a new game mode with a different style of puzzles
  • A new character and additional questions, as well as new mysteries to uncover
  • Original music for the different zones, as well as various graphical updates.

This game contains no in-app purchases or ads of any kind, so once bought you can immerse yourself in the challenging puzzles and mysterious atmosphere without interruption.

Unstable Engineer:Extended Edition was made using Unity, and all the graphics, sounds and game design was done myself, with the help of tools such as Chiptone, Fruity Loops and Inkscape. Have fun – and good luck!

Release Schedule for UE: Extended Edition

The Extended Edition of Unstable Engineer is nearing release – I have a version for android essentially complete, and it plays really well; the touch controls in particular are more intuitive than mouse input. However, I’m having some delays with the iPhone release. (Who could have predicted that developing for iOS without owning a single apple product would lead to complications?)

So while I source a mac and complete some rigorous testing on various iDevices, this will delay my intended release date. Given that I’d like to publish both versions side by side – and not overlap with the Christmas season – this means I will be releasing the Extended Edition of Unstable Engineer in early January February (now delayed further due to illness, blargh). I hope all you out there who have been waiting patiently can rein in your excitement for a little longer!

In the meantime, here’s some screenshots which demonstrate some new features, including a grid that can be toggled on and off and which might help with your upgrade timings:

If your eyes are particularly keen you may notice some bubbles rising in the water – a minor cosmetic addition which I’m sure you’ll all agree is nevertheless a massive and groundbreaking improvement. More significantly, different zones – like this aquatic one – now have different music, which greatly adds to the atmosphere.

The music of the unstable zone is a particular favourite of mine – and speaking of which, there are now a whole new set of Spark Tests in that zone for you to puzzle through! Here’s a sample. (And extra marks if you can solve it in your head!)

And finally, here’s a glimpse of a new bonus mode, which I’ll say no more about at the moment…

A Quick Check-In

Since it’s been a while, I thought I’d keep you all updated on my activities. After a break over the Summer, I have begun work in earnest on the expanded mobile release for Unstable Engineer, which means getting to grips with Unity’s… ‘interesting’ implementations of UI layouts and touch controls. Along with the necessary tweaks to fit various different devices, I’ve added some fun new puzzles that I can’t wait for you all to try out/get stumped by/find unintended solutions for.

I’ve also made some additional music for the game, which is a relief to myself more than anything, as at least now I have more than one track cycling through my brain on loop as I lie in bed, staring at the ceiling, blueprints drifting in front of my eyes, wondering why I’ve done this to myself…

Thanks, as always, for your donations, emails and comments. WigDev out!