The Extended Edition of Unstable Engineer is nearing release – I have a version for android essentially complete, and it plays really well; the touch controls in particular are more intuitive than mouse input. However, I’m having some delays with the iPhone release. (Who could have predicted that developing for iOS without owning a single apple product would lead to complications?)
So while I source a mac and complete some rigorous testing on various iDevices, this will delay my intended release date. Given that I’d like to publish both versions side by side – and not overlap with the Christmas season – this means I will be releasing the Extended Edition of Unstable Engineer in early January February (now delayed further due to illness, blargh). I hope all you out there who have been waiting patiently can rein in your excitement for a little longer!
In the meantime, here’s some screenshots which demonstrate some new features, including a grid that can be toggled on and off and which might help with your upgrade timings:
If your eyes are particularly keen you may notice some bubbles rising in the water – a minor cosmetic addition which I’m sure you’ll all agree is nevertheless a massive and groundbreaking improvement. More significantly, different zones – like this aquatic one – now have different music, which greatly adds to the atmosphere.
The music of the unstable zone is a particular favourite of mine – and speaking of which, there are now a whole new set of Spark Tests in that zone for you to puzzle through! Here’s a sample. (And extra marks if you can solve it in your head!)
And finally, here’s a glimpse of a new bonus mode, which I’ll say no more about at the moment…