Since it’s been a while, I thought I’d keep you all updated on my activities. After a break over the Summer, I have begun work in earnest on the expanded mobile release for Unstable Engineer, which means getting to grips with Unity’s… ‘interesting’ implementations of UI layouts and touch controls. Along with the necessary tweaks to fit various different devices, I’ve added some fun new puzzles that I can’t wait for you all to try out/get stumped by/find unintended solutions for.
I’ve also made some additional music for the game, which is a relief to myself more than anything, as at least now I have more than one track cycling through my brain on loop as I lie in bed, staring at the ceiling, blueprints drifting in front of my eyes, wondering why I’ve done this to myself…
Thanks, as always, for your donations, emails and comments. WigDev out!