Happy Christmas all! Despite everything, I hope everyone’s managed to get as much healthy enjoyment out of this year as they can? I’m personally looking forward to taking a break from everything for a few weeks – in which I will sleep for as long as humanly possible – but before that I figured it was only right to give you a progress report on Miriam’s Mice, my latest game in development.
I’d originally been hoping to get an alpha version uploaded for you all by now, but I recently came up with a great new idea for an extra feature in the game which I haven’t quite got working yet. So rather than give you a pitifully substandard version without this incredible feature, I’ll instead be waiting until sometime in the new year for the alpha release.
(Full disclosure: yes, as I’m sure you’ve all guessed, this great new feature is something minor and unnecessary that will probably only be fully enjoyed by one person: me. Totally worth it.)
In the meantime, it’s been far too long since I displayed the progress I’ve made since the very outdated demo I published earlier this year, so to whet your appetites, here’s a flood of screenshots. Given the limitations of the medium of screenshots, you’ll just have to imagine the cool animations and sounds that go with them…
As you can see, there are still a few graphics that need finalising – most obviously I haven’t yet created proper graphics for Miriam herself, but I also want unique closeups of the mice for dialogue popups, plus more decoration in the workshop and basement, and some significant tweaks to the UI… not to mention that everything else is subject to change depending upon my whims… (Okay, so I’m not quite at the alpha release stage, new feature or not!)
Still, the end is in sight! And I hope that becomes a more global refrain as we move into 2021. Take care all!