Beta Version of Miriam’s Mice

Hello all! I recently uploaded a full Beta Version of my latest project: Miriam’s Mice! A ‘simple’ game about chasing ‘mice’ into holes.

Those of you who have been diligently following my development updates will have noticed a fair bit of ‘deadline creep’ recently. Part of that is the inevitable result of a 1-man project (especially when that 1 man keeps coming up with new ideas!), but I’d also been testing the game on various platforms, and hadn’t yet decided what form and content I wanted to release for free here on my site.

In the end, I’ve uploaded the entire game – with all 100 levels and hours of gameplay! – but without any audio. This should provide a lot of fun and be suitable for testing, but it won’t be the full immersive experience of the complete game. (And it also helps to reduce the file-size – a notorious issue with Unity WebGL projects!)

Fair warning: The game has not yet been fully tested in this WebGL format! I’ll likely deploy many small updates to address any bugs or WebGL compatibility issues over the coming weeks, but these shouldn’t interfere with any save data, so dive right in! If you find a bug yourself, you can alert me at david@wigdev.com

Have fun!