Miriam’s Mice (Complete Game)

Miriam’s house has been overrun by strange, colourful mice! Will you help her chase them away?

Your primary goal is to use Miriam’s various devices to solve challenging puzzles and guide the mice into their holes. But perhaps, if you investigate more deeply, you might learn why this cluttered house is full of such oddly intelligent mice in the first place…

I’m pleased to make this game available for free online, but if you’re interested in thanking me and supporting my work, I’ve also made it available on Android devices for a small price. The mobile version of the game has better audio quality and smoother gameplay, and each download would mean a lot to me!

I don’t currently have any plans to release Miriam’s Mice on iOS, but if you are looking for other ways to support me, they can be found here.

This game was made using Unity, and all the graphics, sounds and game design was done myself, with the help of tools such as Fruity Loops and Inkscape. Have fun – and good luck!

Beta Version of Miriam’s Mice

Hello all! I recently uploaded a full Beta Version of my latest project: Miriam’s Mice! A ‘simple’ game about chasing ‘mice’ into holes.

Those of you who have been diligently following my development updates will have noticed a fair bit of ‘deadline creep’ recently. Part of that is the inevitable result of a 1-man project (especially when that 1 man keeps coming up with new ideas!), but I’d also been testing the game on various platforms, and hadn’t yet decided what form and content I wanted to release for free here on my site.

In the end, I’ve uploaded the entire game – with all 100 levels and hours of gameplay! – but without any audio. This should provide a lot of fun and be suitable for testing, but it won’t be the full immersive experience of the complete game. (And it also helps to reduce the file-size – a notorious issue with Unity WebGL projects!)

Fair warning: The game has not yet been fully tested in this WebGL format! I’ll likely deploy many small updates to address any bugs or WebGL compatibility issues over the coming weeks, but these shouldn’t interfere with any save data, so dive right in! If you find a bug yourself, you can alert me at david@wigdev.com

Have fun!

Unstable Engineer: Extended Edition (Out now!)

The Extended Edition of Unstable Engineer is out now! It is available for Android and iOS, suitable for phones and tablets.

This puzzle game contains all the same puzzles and mysteries as the original, but with several extra features:

  • 50+ new challenging tests, including some entirely new zones
  • More secret experimental tests, including a new game mode with a different style of puzzles
  • A new character and additional questions, as well as new mysteries to uncover
  • Original music for the different zones, as well as various graphical updates.

This game contains no in-app purchases or ads of any kind, so once bought you can immerse yourself in the challenging puzzles and mysterious atmosphere without interruption.

Unstable Engineer:Extended Edition was made using Unity, and all the graphics, sounds and game design was done myself, with the help of tools such as Chiptone, Fruity Loops and Inkscape. Have fun – and good luck!

Unstable Engineer (Complete Game)

You’re an engineer hired by QTech, a secret facility developing machines called ‘blueprints’, powered by mysterious entities called ‘sparks’. As you test out their devices and earn your co-workers’ trust, perhaps you’ll uncover what exactly is going on in this strange place…

This is a puzzle game, and a prequel to Unstable, but with all new gameplay. Later puzzles are quite challenging (This is a WigDev game after all!), but hints are available in each level if necessary.

This is a limited (but still extensive!) version of the game. An extended version will be arriving to mobile platforms in the near future, full of extra challenges, mysteries, and one truly appalling pun, so keep an eye out!

This game was made using Unity, and all the graphics, sounds and game design was done myself, with the help of tools such as Chiptone, Fruity Loops and Inkscape. Have fun – and good luck!

JeTT

I recently stumbled upon a simple action flash game I made back when I was first learning how to program in flash. It’s clunky (as you might expect) but nevertheless I find it surprisingly addictive, and so before Flash dies its final death, I figured I’d present it to you here in all its glory!

Use your jetpack to collect the gold(?) and avoid the turrets! Try to figure out the tricky controls! See if you can survive long enough to break the game (entirely possible)! Have fun!

Death By Obsession (Complete Game)

Last night, monsters broke into your home and stole your brother! Sneak into their dungeon to get him back!

You aren’t a fighter though, so you’d better learn how to avoid all the enemies and other hazards you meet, or you’ll find out just how many ways a dungeon like this can kill you. And you wouldn’t want that, would you?

This is a puzzle game about dying about living.

I made this game using the old Flixel library, and I created the sounds and music with the Fruity Loops composing software. I am also responsible for the super HD graphics.

Unstable (Complete Game)

You are a spark of energy that has been sealed away in a run-down facility. Inhabit various robotic blueprints in order to escape!

This is a puzzle game, with adventure and mystery elements. Some (somewhat obtuse) hints can be displayed on a room by room basis by activating them in the options menu.

I made this game using the old Flixel library, and I created the sounds with the aid of Chiptone, but otherwise it is entirely my own fault creation. The one remaining credit goes to Diramus for the birdsong recording, although you’ll have to be very persistent to find that one. Good luck!